Composite with Mask
Posted: August 25th, 2021, 7:10 pm
Latest version
When compositing two images, I often use a Curves Overlay Mask.
As an example, I will start with a ,strictly, highlight mask, where the curve is a straight line from the top right corner to somewhere left of the bottom right corner. I will take a look at the result and often will move the bottom (or top) point to the left a bit, take another look at the result, and continue that process until I reach the desired result.
However, with the Overlay Mask dialogue (and Curves) open, when I press running man to see the result, the Curves closes. This requires another extra step in re-opening the Curves to nudge the point(s). Doing this several times can be a bit tedious, having to re-open the Curves multiple times.
Is there a way, that I may be unaware of, to keep the Curves open during this process? The mask itself will update automatically, so the new mask can be viewed, but it is not the same as seeing the actual result, especially when a different blend mode may be involved.
Marv
When compositing two images, I often use a Curves Overlay Mask.
As an example, I will start with a ,strictly, highlight mask, where the curve is a straight line from the top right corner to somewhere left of the bottom right corner. I will take a look at the result and often will move the bottom (or top) point to the left a bit, take another look at the result, and continue that process until I reach the desired result.
However, with the Overlay Mask dialogue (and Curves) open, when I press running man to see the result, the Curves closes. This requires another extra step in re-opening the Curves to nudge the point(s). Doing this several times can be a bit tedious, having to re-open the Curves multiple times.
Is there a way, that I may be unaware of, to keep the Curves open during this process? The mask itself will update automatically, so the new mask can be viewed, but it is not the same as seeing the actual result, especially when a different blend mode may be involved.
Marv