For example, when using Multi-pass sharpening with blur and sharpen thresholds :
Is there a way to avoid the grainy artifacts at the transition between zones defined by thresholds ?
If not, would it be possible to implement feathering in those transformations, with feathering control in the dialog box ?
Transformations with thresholds : feathering to smoothen transition artifacts
Moderator: jsachs
-
- Posts: 420
- Joined: January 29th, 2019, 11:47 pm
- What is the make/model of your primary camera?: Nikon Z8
Re: Transformations with thresholds : feathering to smoothen transition artifacts
In those cases where I have implemented this I have found it does not work nearly as well as one might wish. Another approach to deal with this is to create a mask using the Mask Texture Tool and use this to sharpen only textured areas. By using a mask you have a lot of processing options such as feathering and blurring as well as fine tuning what level of texture you want to detect.
Jonathan Sachs
Digital Light & Color
Digital Light & Color
-
- Posts: 420
- Joined: January 29th, 2019, 11:47 pm
- What is the make/model of your primary camera?: Nikon Z8
Re: Transformations with thresholds : feathering to smoothen transition artifacts
I was thinking of feathering or blurring as found in the Gray Zone transformations.
Multi-pass sharpening Three-zone adjustment
Before blurring, the transitions are grainy. After blurring, the transitions are smooth.
Multi-pass sharpening Three-zone adjustment
Before blurring, the transitions are grainy. After blurring, the transitions are smooth.
-
- Posts: 420
- Joined: January 29th, 2019, 11:47 pm
- What is the make/model of your primary camera?: Nikon Z8
Re: Transformations with thresholds : feathering to smoothen transition artifacts
Actually, if the goal is local area contrast enhancement to a soft-textured area such as a cloudy sky, I expect that textured-based masking will be of little help.jsachs wrote: ↑December 1st, 2021, 8:54 pm In those cases where I have implemented this I have found it does not work nearly as well as one might wish. Another approach to deal with this is to create a mask using the Mask Texture Tool and use this to sharpen only textured areas. By using a mask you have a lot of processing options such as feathering and blurring as well as fine tuning what level of texture you want to detect.
Also consider that the area of interest is defined by blurring and sharpening thresholds, so a mask will have to be re-done whenever the threshold sliders are adjusted.