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Lars Tore Gustavsen
Member Username: Lt_gustavsen
Post Number: 66 Registered: 12-2004
| | Posted on Monday, October 23, 2006 - 04:11 pm: |
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I planned to post a bug report, but I decided to post it as a contrast mask workflow. I guess something like this have been here before, but I guess it's not to bad to post it anyway. Short version for developers: I think there is a bug in the soft light blend mode, when the overlay is 8 bit and the input is 48. This is in the composite transformation on PW 3.5.10, so maybe it's already fixed in 4.0? Long version. First of all. According to Norman Koren there is better way to to contrast masking. And I guess he is right. Second something wrong with the upload attachment function, (yes, I have enabled popups), so I have posted all the images on another server. Awhile ago I tried Lightzone. One of the largest wow factor in that program is a tool called “contrast mask”. I tried to do the same in picture window, since I like to understand what I am doing. Here is a sample workflow. Lightzone, contrast mask tool http://www.mulebakken.net/div/cm/cm.jpg Open a image. http://www.mulebakken.net/div/cm/for.jpg Select the mask utility. This can be done with the normal transformations to. But the mask tool is quick. Start the curve tool. Apply a reverse gamma curve. This is the gamma slider in lightzone. http://www.mulebakken.net/div/cm/curve.jpg Apply a blur radius. This is the blur radius in lightzone. Select the OK or apply to crate the mask. http://www.mulebakken.net/div/cm/blur.jpg Select the start image and the composite transformation. Select the mask as overlay and operation to “soft light” or be more creative. Enable the preview and adjust overlay amount to taste. This is the opacity slider in lightzone. http://www.mulebakken.net/div/cm/composite.jpg The mask http://www.mulebakken.net/div/cm/mask.jpg after http://www.mulebakken.net/div/cm/after.jpg And here is the bug with a 48 bit input image. bug http://www.mulebakken.net/div/cm/bug.jpg More about soft blending http://www.ronbigelow.com/articles/blend3/blend3.htm More about radius and gamma settings http://www.vinberg.nu/pages/contrast_masking.htm And a sample workflow from scanned large format slides. http://www.8x10.se/pages/contrast_control_in_lightzone.htm Regards Lars Tore Gustavsen |
   
den
Member Username: Den
Post Number: 86 Registered: 03-2006
| | Posted on Thursday, October 26, 2006 - 04:40 am: |
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Lars... thank you for posting this and the references... I learned something from it and your example image using an inverse gamma curve mask with Composite-SoftLight blending was rather ingenious. As a refinement and utilizing some additional PWP capabilities... if you leave the MaskTool active you can easily change the blur amount with an 'undo' or the 'curve+blur' with a 'none' and have an extra set of control with the mask's white/black sliders...
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Robert W. Coutant
Member Username: Couman
Post Number: 129 Registered: 01-2005
| | Posted on Thursday, October 26, 2006 - 12:57 pm: |
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Lars/Den, I'm obviously missing something. As you know from some of my other posts, I'm a fan of using the soft light blend transformation. However, when I compare this "inverse gamma" approach with Den's shadow recovery method (a variant of the 3-tone), I get better looking results with the shadow recovery (blurred 60% tone mask plus S&V adjustment in color curves). In particular, I get better definition in the background mountain range and slightly better lightness and saturation in the foreground. If I use the 60% shadow mask in the soft light transformation, I get an image that is midway between the other two (lower saturation). IMO, the best version of this image results from using the inverse gamma mask plus the color curves transformation. Bob C.
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den
Member Username: Den
Post Number: 87 Registered: 03-2006
| | Posted on Thursday, October 26, 2006 - 01:29 pm: |
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BobC... you are correct that perhaps Lar's image example needs more correction than what Composite-SoftLight blending will allow for the foreground shadows.... hence the name 'soft' perhaps.... Where substantial shadow recovery is needed something stronger as you experienced is needed... ...for example, here is a 2Tone Range adjustment for the image followed with some 'dappling' comparisons....left=ori; center=SoftLight blend; and right = 2ToneRange Adj + 'dapple'
For images with near perfect contrast and brightness, the SoftLight filter blending adds that little bit more... what would really make the SoftLight filter perfect is if one could adjust ExposureCompensation for the subtract/additive filter blending as you can select for the individual filter modes when using the Filter transform...
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den
Member Username: Den
Post Number: 88 Registered: 03-2006
| | Posted on Thursday, October 26, 2006 - 01:44 pm: |
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Also, I think that Lar's point is showing us how to achieve an equivalent PWP Lightzone contrast masking technique and not necessarily the ultimate image enhancement to his sample image.... Lar's suggested PWP workflow works very well for the "www_8x10_se" Lightzone image... the resulting PWP image closely matches the author's final image...at least in my experiments where Composite-SoftLight blending was used... but again, using tone range masks with Color Curves achieve more aggressive and to me preferred final image results..... |
   
Robert W. Coutant
Member Username: Couman
Post Number: 130 Registered: 01-2005
| | Posted on Thursday, October 26, 2006 - 03:13 pm: |
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Thanks Den. It does seem that Lars' mask is very similar to the 2-tone mask, but with a little more detail. I'm going to continue to compare the two approaches with other images to get a better generalization. [I save my preferred curves (brightness and color curves), so reproducing results is easy.] Bob C.
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den
Member Username: Den
Post Number: 89 Registered: 03-2006
| | Posted on Thursday, October 26, 2006 - 03:56 pm: |
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BobC... you have the 'key'... Whether its Lightzone's 'gamma curve+blur'; NKoren's 'BrightnessCurve+blur'; or the '2ToneRangeAdjments' where the blur is part of the masking sequence... The reality is that the masks will essentially be the same for a given image... then once the mask is created, one has to decide how to achieve preference enhancement.. Composite, Brightness Curve, Color Curves, or Filter transforms or in combination if using PWP... All inaccordance with one's understanding and the 'flavor of the moment'... Is not imaging 'Grand'! ?
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Phil Kempster
New member Username: Kempster
Post Number: 2 Registered: 10-2006
| | Posted on Thursday, October 26, 2006 - 08:50 pm: |
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"Is not imaging 'Grand'!" I could not agree more! It's just great that there are so many different ways to get 'almost' the same result in PWP. I'm learning so much about the hidden depths of the program. (Well 'hidden' to me!) from these posts. Thanks guys, you are the BEST. Phil
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Robert W. Coutant
Member Username: Couman
Post Number: 131 Registered: 01-2005
| | Posted on Thursday, October 26, 2006 - 09:27 pm: |
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Well Den, close, but not exactly the same. probably close enough that the consequences can't readily be seen. I'm sure that my S&V color curves for the 2-tone treatment of Lars' image are not exactly the same as yours, but the only way I can tell the difference between your product and mine is to measure with the readout tool. I think Lars has the "key" -- understanding what you want and how the various PWP tools work, and then choosing your most comfortable workflow. [It's always good to explore new ways too -- just to make sure.] Bob C.
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Eric Vogel
Member Username: Evogel
Post Number: 71 Registered: 08-2005
| | Posted on Friday, October 27, 2006 - 01:39 am: |
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I tried this technique on a 48bit TIFF. The preview looked good but as Lars suggests, the result seemed quite different from the preview. |
   
den
Member Username: Den
Post Number: 90 Registered: 03-2006
| | Posted on Friday, October 27, 2006 - 10:34 am: |
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BobC... you are such a gentleman.... and I apologize... It was incorrect of me to lump the '2ToneRangeAdj' masks with the type of masks generated by a 'gamma curve+blur' and a 'BrightnessCurve+blur'. The former is suitable for aggressive image changes such as changes to the isolated tone range black/white points and the later are more suitable for the 'softer' curve/filter changes that will be applied globally to an image. |
   
den
Member Username: Den
Post Number: 91 Registered: 03-2006
| | Posted on Friday, October 27, 2006 - 11:43 am: |
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...the 'bug'... I was able to confirm Lars' and Eric's observations regarding 48-bit color images and Composite-SoftLight blending transformations using PWP3.5.0.10... 'Preview' is okay; 24-bit color transformed image is okay; but 48-bit color transformed image has atypical pixels in places |
   
Kiril Sinkel
Member Username: Ksinkel
Post Number: 450 Registered: 08-2002
| | Posted on Friday, October 27, 2006 - 12:33 pm: |
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Den, Could you send me the images or other details, so I can look into this. My e-mail is ksinkel@dl-c.com. Thanks, Kiril |
   
den
Member Username: Den
Post Number: 92 Registered: 03-2006
| | Posted on Friday, October 27, 2006 - 04:50 pm: |
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Kiril... email has been sent. |
   
Lars Tore Gustavsen
Member Username: Lt_gustavsen
Post Number: 67 Registered: 12-2004
| | Posted on Sunday, October 29, 2006 - 03:53 pm: |
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I have been really interesting to follow this thread. There have been many nice advise. Thank you all. I have discovered that Lighhtzone have replaced the “contrast mask” transformation with something called “tonemapper”. It is very similar to the “contrast mask” tool, but they have added on details slider. On the radius slider the radius goes from 100-500.
If you use the same settings on “contrast mask” and “tone mapper” with the details on 0, I get the same results as before. I have tried to find out who I can simulate the “details” slider, but I have very limited success so far. I have posted some output from ligthzone here if anyone are interested. It's a shoot from a few weeks ago om my way home from work. Everyone is free to use. Here is my original image. Tif or jpg http://www.mulebakken.net/div/lz/orginal.jpg http://www.mulebakken.net/div/lz/orginal.tif (3.5 mb) Settings radius 140, gamma 2,2 opacity 100 Lightzone details 0 (this is the same as the “contrast mask” image. http://www.mulebakken.net/div/lz/lz-r140-g22-d0.jpg The mask http://www.mulebakken.net/div/lz/lz-r140-g22-d0-mask.jpg Lightzone detail 0.5 http://www.mulebakken.net/div/lz/lz-r140-g22-d05.jpg the mask http://www.mulebakken.net/div/lz/lz-r140-g22-d05-mask.jpg Lightzone details 1 http://www.mulebakken.net/div/lz/lz-r140-g22-d1.jpg the mask http://www.mulebakken.net/div/lz/lz-r140-g22-d1-mask.jpg Here is my attempt. 1.open original 2.extract lightness channel 3.gray – brightness curve. Add inverse gamma curve, hit apply create image 1. clikk opt “invert” and ok and create image 2. 4.on image 1, add gausian blur 128, and create image 3 5.on image 2 , select composite transformation-blend mode. As overlay select image 3. and use overlay amount around 90%. My resulting mask. http://www.mulebakken.net/div/lz/pw-curve-mask05.jpg I need more contrast and details in this. Actually it is not very usable If anyone have a better idea I guess many here are interested to learn. Regards Lars Tore Gustavsen
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den
Member Username: Den
Post Number: 96 Registered: 03-2006
| | Posted on Wednesday, November 01, 2006 - 04:24 pm: |
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Please see my posting here: http://www.dl-c.com/cgi-bin/discus/show.cgi?tpc=2&post=19408#POST19408 and the web page linked therein. Lars... I can temporarily upload a 100% jpg quality resulting image if it is of interest. I really did not keep track of the workflow specifics... A ToneMapper1-like mask for the Overlay in the Composite-SoftLight transform can be generated by: Subtractive filtering in the Filter transform, a selected 'darkening' gamma curve mask with its inverse gamma curve + selected blur. The Filtering transform's ExposureComp setting determines 'detail'. Adjust amounts to preference. |
   
den
Member Username: Den
Post Number: 104 Registered: 03-2006
| | Posted on Tuesday, November 14, 2006 - 10:00 am: |
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As things have been a bit slow on the message board recently, I have been visiting/participating in DP Review's retouching forum and had a chance to try this image solution approach on one of the images there. The request and original image: http://forums.dpreview.com/forums/read.asp?forum=1006&message=20862496 The PWP solution: http://forums.dpreview.com/forums/read.asp?forum=1006&message=20864346 The Explanation: http://forums.dpreview.com/forums/read.asp?forum=1006&message=20864997 If there is further interest, I can detail this approach more thoroughly... It does have its nuances and takes some practice... It is also interesting to see how the PS solutions compare... Please note: that the posted images on the above links may expire after a time period [mine will be removed from the server in 30 days] but the text will remain...
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Eric Vogel
Member Username: Evogel
Post Number: 74 Registered: 08-2005
| | Posted on Tuesday, November 14, 2006 - 11:50 am: |
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Den Nicely done! Of course we would like you to detail it. Eric |
   
den
Member Username: Den
Post Number: 105 Registered: 03-2006
| | Posted on Friday, November 17, 2006 - 10:52 pm: |
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Eric and Others.... A PWP Contrast Masking method that essentially duplicates LightZone's ToneMapper1 plus additional control is described in a tutorial workflow located here: http://www.ncplus.net/~birchbay/tutorials/contrast_mask/index.htm An inverted, blurred 'darkening' gamma curve contrast mask:
is used with the Composite-SoftLight and Color Curves transforms to enhance the mid-tones/shadows of an 'expose to the right' image, where highlights were not to be clipped:  If you have questions ask... while there are simpler and more straight forward ways to essentially achieve the same results... there are nuances with this approach that are better than just ColorCurves/Masks alone as the image's own tone map helps keep changes more within the bounds of photo reality...
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Maciej Tomczak
Member Username: Tomczak
Post Number: 311 Registered: 08-2004
| | Posted on Saturday, November 18, 2006 - 02:05 am: |
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Den, I noticed that you use unblurred tonal mask for the imput image - doesn't it defeat the purpose of blurring the tonal mask that you use with soft light composite (i.e. preserving local contrast based on pixel proximity while bringing up shadows, and not only their value - Margulis article)? Cheers. Maciej Tomczak www.phototramp.com
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den
Member Username: Den
Post Number: 106 Registered: 03-2006
| | Posted on Saturday, November 18, 2006 - 08:50 am: |
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The initial unblurred tonal mask is needed to adjust the blurred mask regions so that needed image details will be retained in the region of the blur as the SoftLight filter with an inverse contrast mask without 'detail' will loose contrast near 50% tone values... Its black/white slider amounts along with the Filter transform's ExposureCompensation setting determines this detail and also will control the contrast in the transition gradient so that noticeable and/or objectionable halos/auras do not develop. The suggested Gamma curve = [0,0], [50,20], [100,100] seems to be relatively generic for most images. The amount of Blur is a matter of artristy. Factors affecting its amount include image overall pixel dimensions, specific pixel image areas to be changed, and the amount of desired change to be made. The amount of Detail is best selected on the basis of image areas that should not be changed when using SoftLight... use the Readout Tool to adjust these mask areas to approximately 50% tone values. |
   
Robert W. Coutant
Member Username: Couman
Post Number: 132 Registered: 01-2005
| | Posted on Sunday, November 19, 2006 - 08:52 am: |
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Thanks den -- I now see where my preconceived notions were leading me astray. In his "Tip of the Week", Bob Johnson has presented another variation on this theme. See: http://www.earthboundlight.com/phototips.html Bob C.
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